The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientèle are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor, Ricard Damaris, does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff.
The Green Dragon’s inviting taproom swells to capacity of nearly sixty patrons on weekend evenings and remains busy into the small hours of the morning. Against the back wall, to the right of the expansive and well-stocked bar, is a raised platform supporting a private dining area with a fireplace and a long mahogany table capable of seating eight. When he is not mingling with his patrons, Damaris holds court from the dais, surrounding himself with a coterie of intriguing folk. Since he considers the PCs his saviors, he frequently invites them to join him at the “Lord’s Table.”
For more than thirty years, adventurers have favored the Green Dragon Inn as a font of information about strange happenings in the city, unexplored tombs in the Cairn Hills, and even rumors about “lost levels” of Castle Greyhawk. The more adventurers who frequent the tavern, the deeper the information network grows, and the gregarious Ricard Damaris—seldom far from the taproom—is there to hear it all.
The kitchen’s specialty is “Quij’s Plate,” a heaping bowl of undercooked sausages and soggy potatoes large enough to please an ogre. The inn’s second floor boasts several rooms for rent, each accommodating up to two characters. Only three rooms are available when the PCs first visit the inn, so members of larger groups might have to suffer the indignity of sleeping on the floor. Ricard and his staff live on the premises in a series of apartments off a hall from the guest quarters. All prices for food, drink, and lodging conform to the standards set forth in the Player’s Handbook.