Olde Skoole

The Endless Delve
We came in spastic, like tameless horses

MacColl looked in the beer stein as if it could give him answers.

“What. Happened?” persisted Milo, the bar fly sitting next to MacColl. He’d promised to tell the tale of his latest adventure if it would mean that Milo would leave and MacColl could get back to his wooing of Brunhilde, the buxom tavern wench.

“I swear, if I could remember, I’d spin you such a tale… I mean, I remember walking into the Tower of War. I was joining my stalwart comrades who had preceded me by the barest of hours. Even walking through the first door is a challenge!”

“Duh, you just walk on the side and slip down the second stairwell,” muttered Milo.

“Anyway, I stepped where I’d stepped a hundred times before but in a whisket, I was…”

“A what?”

“A whisket.”

Milo began to look around for an escape route.

“As I was saying, I was transported body and soul to the very depths of that foul dungeon and back on to the trail of Il Generale! The most feared plotter to threaten our fair city. My comrades and I pushed forward past the giant statue in the pit and encountered a dark chamber with… with, um…”

MacColl looked up into the air as if the smoke-stained plaster had the answer. He did not notice the Milo was gone.

“Ogres. Yep, must have been ogres for sure. We fought them and I unleashed the great power of my lightning to destroy a dozen at least. I’m sure there was a goodly amount of treasure… I think there was a statue hidden behind a statue that came to life but died soon thereafter… yes, a statue to Boccob… or holding a book of Boccob… we were trying to get down deeper, heading down a hidden stairwell.”

MacColl took a deep drink of his mug and turned to Milo. Seeing the bar stool empty he turned back to Brunhilde only to find her gone and replaced by Gunther, the one-eyed eunuch. MacColl frowned.

“Eh, I don’t remember what happened after that anyway. Beer me, my good man!”

If at First You Don't Succeed

PC’s: Lunk, Tanner, and Vec
Extra’s: identified themselves only as Lorsan A, B, and C

A lot of folks will try and tell you different, but Vec clearly remembers his granpappy telling him “If at first you don’t succeed, then get someone else to do it for you. Especially if it’s anything remotely dangerous. Or tedious. Heck, just get someone else to do it for you the first time, you’ll be way ahead of the curve.” Along this line of thought, Tanner and Vec were relieved when Lunk joined up with them for their next foray into the Tower of War. Covering up for their prior rout, Tanner and Vec insisted that this trip would be easy now that the difficult task of reconnaissance had been completed.

Recent recruiting efforts by the caravan raiders must not have gone well. Our group of heroes fought only the re-animated corpses of orcs and ogres already known to them en route to the ruined Temple of Nerull.

Fight or Flight


PC’s: Tanner and Vec
Extra’s: Bob and Tom

A 5-orb bribe from Tanner to the extortionist dwarves gleaned useful information: Making the sign of the letter ‘I’ across your chest would cause the animated skeletons at the tower entrance to allow you to pass unharmed. Vec wasn’t sure if Tanner had shown him a capital ‘I’ as in ‘Iuz’ or a lowercase ‘l’ as in ‘leprechaun’ and naturally didn’t ask for clarification. Following closely behind Tanner, he rapidly made hand gestures for both letters and the group passed by the skeletons without incident.

With their steadfast allies Bob and Tom leading the way, Tanner and Vec would have little to fear inside the Tower of War. Sighting an orc scout, the group gave chase and closed with the scout in the ruined temple of Nerull. A burst from Vec’s flamethrowing contraption incinerated the fleeing orc as well as some of the rope netting confining a tentacled aberration within the ruined temple’s central crevasse.

Scouting Ahead

PC’s: Tanner and Vec
Extra’s: Bob and Tom

With the rest of their party laid low by a mysterious malady (possibly linked to the consumption of local water and complicated by goblin hygienic practices), Tanner and Vec choose to scout ahead.

Before leaving, they searched the body of the recently assassinated orc. A quick search of the orc’s belongings revealed a set of elaborate armor, as well as a normal mace and a set of prison cell keys. Removal of the orc’s armor was complicated by the disturbing manner in which his chestplate had extended tendrils of itself deep into his body. “This could only be the Black Armor of Molag, forged in the lands of Iuz” opined Tanner with conviction. “Ah, yes,” agreed Vec, nodding sagely to hide the fact that he had no idea what Tanner was talking about. After briefly debating whether to fit the sleeping Lunk with this new armor, Tanner and Vec decided instead to pack up the evil chestplate for later analysis.

Once More Into the... Pit

PCs: MacColl, Lunk, Tanner, Vec, Zamfir the Paladin
Extras: None

After spending some cloyingly sweet time resting in Whoville where we avoided a variety of questions such as “why is there a dead body in your house?”, “Can we have some of your gold when you go away again?”, and “Why, dear gods why am I sentenced to this hellish prison?”, Lunk fairly beat Frank in ‘rassling’, permitting us to leave Whoville and return to the cells we’d found early in our delve. MacColl was rested from his arcane exertions and eager though apparently hung-over from something he’d been nipping out of Frank’s liquor cabinet considering his performance going forward.

Nerull's Temple
Them's big goblins!

PCs: MacColl, Lunk, Tanner, Vec
Extras: One (Lorsan)

Cleaning up the Kitchen and Mess Hall

PCs: MacColl, Tanner, Vec

Extras: 3 stalwart allies: LeeLee, Lorsan, and Dominic.

The pit at the entrance is still there and the dwarves are ready for a fumbling show. We ask for their aid and they explain that there are planks available. Vec constructs a bridge. He uses a mechanical gizmo on his arm to force open the heavy doors.

How the Grinch Stole Festivus
Pocket Dimensions is Crazy Places

Grinch w festivus

PCs: MacColl, Tanner, Vec

Extras: 2

MacColl sat down and laid the torch on the stone next to him. They’d been exploring the mazelike passages of the Tower of War for hours and had come across nothing but already looted rooms and the decayed bodies of their former guardians. The dwarves didn’t sit outside the dungeon for their health and had obviously enabled other adventurers in before them.

A Triumphant Entry
Ups and Downs at the Tower of War (excerpted from Vec's journal)

PCs: Liam MacMichael, Lunk, MacColl, Ricben, Tanner, Vec

Extras: 0

While not a stranger to bizarre notions, Vec prided himself on his memory and could generally remember the circumstances under which an idea took hold. However, the current notion plaguing his thoughts, that he was incapable of learning from his experiences until they had been recorded in a journal, felt imposed on him by some outside agent. While some might have taken this for an indication of divine meddling in the affairs of mortals, Vec suspected the usual cuplrits: falling under the influence of a mind control cap, being drugged with an elixir of amnesia, or temporarily playing host to a hitchhiking psychic parasite. Having reduced the notion to one that fit with his world view, Vec visibly relaxed and returned to work on his journal.

RP: The Chess Master
A bold challenger

Chess 3 level

PCs: MacColl, Vec

This night, our rowdy band finds itself near the stairs that leads up to your lodgings. As the group gathers round, you notice a rather hard-edged man at the Dragon Table. It is called such since there usually is a match of Dragon Chess in progress. You overhear the man chastise a young elf. “Idiot! If your people would stop hugging trees perhaps they could put their brains to actual use. What’s the point of long-life if you are just as dumb as the Oak you fell out of?” You see the man move his Thief into a position to checkmate the elf’s King. By the looks of the board, it was a quick game. The elf, ashed faced, stands up and leaves without a word.