Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d6+2, Fighting d6, Investigation d8, Lockpicking d8+2, Notice d10, Persuasion d8, Shooting d6, Stealth d8, Survival d6
Pace: 6, Parry: 7, Toughness: 7, Charisma: 0, Mental Toughness: 6
Languages: Common, Draconic, Halfling, Orc
Gear: Rapier d6 (Str+d4), Knife/Dagger d4-2 (Str+d4, 3/6/12), Sling d6 (Str+d4, 4/8/16), Dagger d6 (Str+d4), Dagger d6 (Str+d4), Unarmed Strike d6 (Str), ’+1 Leather Armor (+2), Lockpicks, (20x) Sling Stone
•Curious: Must check out everything and solve all mysteries
•Enemy (The Shattered Knights): Someone is out to kill you
•Vow (Looks out Numero Uno): Vow causes problems
•Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance
•Artifact Hunter: increase chance of find articfact
•Command: Allies +1 on Spirit rolls to recover from Shaken
•Common Bond: Give Bennies to Wild Card in communication
•Quick Draw: Ignore -2 penalty to attack after drawing; +2 on draw
•Thief: +2 Climb, Lockpick, and Stealth (urban areas only)
•Luck: Gain one extra Benny per game session
•Small: Half-folk average only about 4’ tall. Their small size subtracts 1 from their Toughness.
•Spirited: Start with d6 Spirit
Created With Hero Lab® – try it for free at http://www.wolflair.com!
I’ll give you to names:
One of the orc hailed the wyvren ride as Ulgrek. The name Ulgrek mention was Atolamyr. The +1 for the names is in play.
I’ll start a new thread. Go ahead and post your big opening.